For the Centre de Langues de Liège (CLL), Prismify developed a serious game for language learning in professional contexts. This multilingual platform prepares learners for their future Erasmus mobility by allowing them to practice in authentic 3D environments before departing abroad.
CLIENT
CATEGORY
INDUSTRY
Young people in vocational training facing Erasmus mobility encounter a major obstacle: the language barrier in specialized professional contexts. How can these learners be effectively prepared to communicate in their field of expertise (construction, hospitality, agriculture, etc.) in a foreign language?
The CLL identified a critical need: enabling students to gain confidence before their departure by providing them with a safe training environment where mistakes become learning opportunities. Traditional language teaching methods cannot reproduce the reality of the professional situations they will encounter at their internship sites.
Our immersive training immerses learners in realistic replicas of their future workplaces.
The app features 5 built-in mini-games (fill-in-the-blanks, word-picture matching, sentence reordering) across 10 different professional fields.
An interactive vocabulary journal automatically tracks newly learned words, while constructive feedback supports learning in a judgment-free environment.
Built on Unity, our solution creates personalized learning paths based on individual user interactions and choices.
Our training module revolutionizes Erasmus mobility preparation by providing a self-paced learning solution available 24/7.
Seamless integration with CLL's LMS enables precise progress tracking and complete learning traceability.
Students arrive at their internship sites with enhanced confidence and mastery of field-specific technical vocabulary.
This innovative approach establishes CLL as a pioneer in using immersive technologies for professional language learning, significantly reducing anxiety associated with international mobility.
Looking to revolutionize your training methods? Let's explore the possibilities that educational gamification can offer!






